tag:blogger.com,1999:blog-3577576460434110863.post1078221545221195107..comments2023-05-15T05:31:16.233-07:00Comments on Tasty Stewdios DevBlog: Feature Preview: Alchemy ReworkTasty Stewdioshttp://www.blogger.com/profile/07379995075858075109noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-3577576460434110863.post-68644660334723411372013-02-15T23:28:18.169-08:002013-02-15T23:28:18.169-08:00One of the features on the board for the shop upgr...One of the features on the board for the shop upgrade is the ability to "Order" objects at a slightly increased price. There's discussions of "investing" in the merchant to expand the things he stocks or what features are available, too. None of this is concrete at the moment, though adding essences to the stock just makes sense. <br /><br />As we flesh out other systems, we're always on the lookout for opportunities to add uses for the shop. As it stands it's a vehicle for, as you said, cosmetic items, Haht's Hat and A-grades. I would personally like to get the shop to a point where the player is excited to check out the shop every time they return to the hubworld, though how we go about doing that is up in the air. <br /><br />That said, any ideas you guys have are very welcome :P<br /><br />--Whoa ConstrictorTasty Stewdioshttps://www.blogger.com/profile/07379995075858075109noreply@blogger.comtag:blogger.com,1999:blog-3577576460434110863.post-13481370028629472152013-02-15T23:13:08.058-08:002013-02-15T23:13:08.058-08:00Thanks for the reply! Sad to see the "ladderi...Thanks for the reply! Sad to see the "laddering" go, but such is the price of progress :P<br /><br />I have to be honest, i've almost never used the shop for anything other than buying cosmetic items, and the occasional random grade-A material. Money always seemed to be far more abundant than useful purchases, and I lacked the patience to just keep leaving and reentering the hub until I found something I could use. Have you considered having a reliable supply of the various Stones and Essences available for sale there, at an inflated price? That would let you maintain the current shop system as a form of "bargain hunting" for those willing to wait for a good deal, but for those like me who prefer to just have a reliable way to make use of gold earned with a minimum of fuss, the shop would be a much more attractive option. Maybe call it "commissioning" ingredients, or something like that.Soluspherehttps://www.blogger.com/profile/08186469898220951314noreply@blogger.comtag:blogger.com,1999:blog-3577576460434110863.post-38903872922273838822013-02-15T11:20:41.221-08:002013-02-15T11:20:41.221-08:00The staff pictured is the Staff of the Maple Leaf ...The staff pictured is the Staff of the Maple Leaf artifact. There aren't any plans to be able to customize the appearance of artifacts but it's not completely off the table.<br /><br />Thanks for the kind words!<br /><br />--Whoa ConstrictorTasty Stewdioshttps://www.blogger.com/profile/07379995075858075109noreply@blogger.comtag:blogger.com,1999:blog-3577576460434110863.post-5894842413244389722013-02-15T11:17:17.598-08:002013-02-15T11:17:17.598-08:00The old system was very lenient because of the thr...The old system was very lenient because of the three-component requirement. If I recall correctly you were able to combine B-B-A into A, this is what you're describing right?<br /><br />New alchemy operates under equivalent exchange. D-F yields F, and D grade materials can be separated into D-D. Since no loss of components is guaranteed (old system had a net loss of two materials) and the separate function can't guarantee what you put into a material, I decided to prevent "laddering" materials.<br /><br />Imagine the following:<br />F-D combine into D<br />D separate into D-D<br /><br />By simply having a D-grade essence, you can turn an F-grade essence into a D for free via a convoluted process. This is absurdly time-consuming, but technically optimal. It's a golden path of boring gameplay that, once discovered, many players would do despite it not being remotely fun. <br /><br />As for "useless F-grades", my next project revolves around a system that makes F-grades useful even to players that frequent high difficulties, so I'm not looking for ways to remove them just yet. Even if this system never comes to fruition, selling unused materials to the shop for gold is an option.<br /><br />--Whoa ConstrictorTasty Stewdioshttps://www.blogger.com/profile/07379995075858075109noreply@blogger.comtag:blogger.com,1999:blog-3577576460434110863.post-28815062057009394062013-02-14T17:57:34.263-08:002013-02-14T17:57:34.263-08:00I actually did use the old alchemy system a reason...I actually did use the old alchemy system a reasonable amount, though pretty much exclusively for combining multiple B grade materials into a single A grade. The new system appears far, far more usable, easy to understand, and less time consuming, but does it still have the functionality of upgrading materials from a lower tier to a higher one? If so, I might finally have a use for those countless F grade materials I keep stockpiling!Soluspherehttps://www.blogger.com/profile/08186469898220951314noreply@blogger.comtag:blogger.com,1999:blog-3577576460434110863.post-45207634645439466932013-02-14T12:45:01.249-08:002013-02-14T12:45:01.249-08:00(This does not relate to the original post)
I jus...(This does not relate to the original post)<br /><br />I just want to say thank you for making and working on such an awesome game, and listening to feedback. I also want to thank you for kind of inspiring me to work on making my own game sense you managed to make this awesome thing with so few people. ^^<br /><br />(Below this kind of relates to the original post)<br /><br />I like the new look of the game, but will the staff be customizable?<br /><br />(Below this does relate to the original post)<br /><br />I love the new alchemy system, and I look forward to using it in the next update =)Anonymoushttps://www.blogger.com/profile/11180410320525455917noreply@blogger.comtag:blogger.com,1999:blog-3577576460434110863.post-57314690643714226992013-02-14T09:46:25.174-08:002013-02-14T09:46:25.174-08:00I like this idea, and i don't think it will be...I like this idea, and i don't think it will be confusing at all.<br />I don't think it will be confusing because you can use the reverse system to see what essence and stone combined make a the material you want to make , well that's the way i understand it, tell me if i'm wrong.<br /><br />Keep up the good work! (Sprites looking awesome btw!)Anonymoushttps://www.blogger.com/profile/03520282228802641079noreply@blogger.comtag:blogger.com,1999:blog-3577576460434110863.post-83140283042809209682013-02-14T00:55:49.116-08:002013-02-14T00:55:49.116-08:00No. It is likely to confuse me.No. It is likely to confuse me.Anonymoushttps://www.blogger.com/profile/09721554543257875306noreply@blogger.comtag:blogger.com,1999:blog-3577576460434110863.post-65970658102583622132013-02-13T21:07:00.301-08:002013-02-13T21:07:00.301-08:00The first iteration of this system had both stones...The first iteration of this system had both stones and essences just called "essences". I just wanted to make sure the difference between type and color essences was very clear, in addition to the shape difference.<br /><br />Would you prefer they both be called "essences"?Tasty Stewdioshttps://www.blogger.com/profile/07379995075858075109noreply@blogger.comtag:blogger.com,1999:blog-3577576460434110863.post-30053983848637867692013-02-13T20:55:12.728-08:002013-02-13T20:55:12.728-08:00So the elements are contained within stones, and c...So the elements are contained within stones, and colours within essences? So you can get a stone of air? Don't misunderstand, I like silly little contradictions things like that, but I thought I'd bring it up before someone complains. It may make more sense to reverse the system, so essences have elements and stones have colour. Less likely that people will be upset by doing that, as far as I'm aware.<br /><br />On the other hand, it's magic, why the heck would it need to be logical? I approve of your decisions!Anonymoushttps://www.blogger.com/profile/03190276388673332767noreply@blogger.com