Happy Monday. Right now we're working on a material that knocks the player backward upon cast. This is one of my personal favorites, since you can do some crazy jumps with it. We've got the boss for the castle pretty much done, and I think he's going to be very fun to fight. We've also made the goblins from the forest quite a bit smarter, they'll pursue you if attacked or they notice you. We're looking for feedback on everything, so follow us on Facebook, and Twitter.
-MavenStar
Monday, March 26, 2012
Monday, March 19, 2012
Monday Update 3/19/12
We're going to start doing regular updates to let our followers know what we're up to. For our next alpha release we'll have some more variety in spell effects, a new area to explore, and a new boss. The next area we're releasing is a dark castle, so naturally we're giving you the ability to cast light effect spells, as well as the ability to take 2 spells with you on your adventures. Make sure to follow us on Facebook, and Twitter, we should have a video highlighting the new spell effects pretty soon.
-MavenStar
-MavenStar
Wednesday, March 7, 2012
Sunday, March 4, 2012
Game Update: Alpha v5.1
Wizards everywhere, rejoice! A new Magicmaker client is available.
BUG FIXES
MISC
BUG FIXES
- Fixed an issue where random enemy death sound effects would play if you approached the lower-left corner of the map
- Enemy health bars no longer display when they have less than 0 health
- Fixed an issue where the forest boss's pollen laser would randomly not fire
- Sound effects no longer continue to play after level change
- Fixed resolution not saving properly
MISC
- Disabled the console for better performance
- Updated portal appearance
- Updated minimap appearance
- Updated mana bar segment behavior
- Floating damage numbers no longer update while the game is paused
- Spells without damage have "no damage" in their descriptions instead of blank space
Saturday, March 3, 2012
Game Update: Alpha v5.0
The new build is on the Download Page.
Patch Notes:
Patch Notes:
- Included the OpenAL installer with the game package for users experiencing the OpenAL32.dll issue
- If you were not experiencing this issue, there is no need to redownload the game.
Happy spellcasting!
--WhoaConstrictor
OpenAL32.dll temporary fix
UPDATE: this issue has been resolved. See the Download Page for more information.
Hey all!
Some players are experiencing an issue with "OpenAL32.dll". This is a relatively common file that we overlooked when putting together the release build. Sorry!
While we put together a fixed build, here is a fix that should work:
1. Download "oalinst", the OpenAL installer at the OpenAL Official Download Page
2. Restart your computer (if prompted)
3. Attempt to run Magicmaker.
If the problem persists, please contact us with further details at TastyStewdios@gmail.com.
An announcement of the new, complete build will be posted on this blog, as well as on Twitter and Facebook, when we've made sure everything is working.
Thanks!
--WhoaConstrictor
Hey all!
Some players are experiencing an issue with "OpenAL32.dll". This is a relatively common file that we overlooked when putting together the release build. Sorry!
While we put together a fixed build, here is a fix that should work:
1. Download "oalinst", the OpenAL installer at the OpenAL Official Download Page
2. Restart your computer (if prompted)
3. Attempt to run Magicmaker.
If the problem persists, please contact us with further details at TastyStewdios@gmail.com.
An announcement of the new, complete build will be posted on this blog, as well as on Twitter and Facebook, when we've made sure everything is working.
Thanks!
--WhoaConstrictor
Friday, March 2, 2012
Alpha Live!
The MagicMaker alpha is now live, and ready for download. Click Here to head to the download page, or use the links on the right hand side of the page. The TastyStewdios team will be available for support, and to receive feedback all weekend. Please remember to fill out the feedback form to let us know how we've done, and have fun!
-MavenStar
-MavenStar
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