Showing posts with label Patch Notes. Show all posts
Showing posts with label Patch Notes. Show all posts

Monday, December 15, 2014

December 15th Game Update

Season's Greetings, witches and wizards!

We've got an awesome new update cooked up for you! We've added FIVE MORE MATERIALS! This brings the spell count to well over 3.5 million. But wait- there's more! Have you ever felt limited by four material slots? Are hordes of enemies not challenging enough for a spellcaster of your caliber? Take on NEW GAME+ mode! The enemies grow fiercer, but so do your spells! Earn up to seven total material slots on your spell, wand, and robe! How many spells are there to craft now? Drumroll please... over 200 TRILLION! Fire up your wand, and read the patch notes below!

Dec 15 2014 - Patch Notes

FEATURES:

  • Added 5 new materials:
    • Artichoke:
      • On Spells: Spells have a chance to critically hit, dealing triple damage!
      • On Robes: Allows you to heal beyond your maximum HP. This extra HP slowly wears off.
    • Extract of Monday:
      • On Spells: Projectiles start slow and weak, but speed up and increase spellpower over time.
      • On Robes: A cloud follows you, pouring down damaging rain to enemies nearby and below!
    • Green Belt:
      • On Spells: Every third hit on a target delivers a knockout strike that deals bonus damage.
      • On Robes: Build up speed as you run! After running a certain distance, an explosion triggers when you stop, damaging nearby enemies.
    • One-Sided Coin:
      • On Spells: Curses on hit. Curse grows stronger with each hit. Cursed targets explode on death, dealing damage to nearby enemies.
      • On Robes: Charges a shield that grants immunity to negative status effects.
    • Quiver:
      • On Spells: Uses ammunition, instead of mana. Ammo can be retrieved after being used.
      • On Robes: Creates a shield that negates all damage. Shield only recharges upon starting a new level.
  • A new Alchemy color has been added: Pink. All new materials have an alchemy color of Pink.
  • Added New Game+ Mode
    • New Game+ is unlocked after all story (gold) quests have been completed, the player has upgraded all of their equipment, and defeated the final boss.
    • New Game+ starts the adventure over, but keeps all materials, artifacts, and previous unlocks
    • Acquiring new unlocks increases the number of materials available in spells
    • Monster health and damage increases as you progress further into New Game+
    • New Game+ is followed by New Game++ and New Game+++. Same rules apply.
    • Players who have already met the unlock conditions for New Game+ must first defeat the final boss again.
  • Each zone has a new rare, large monster:
    • Forest Zone: Golem
    • Castle Zone: Haunted Statue
    • Desert Zone: Antlion
    • Cavern Zone: Yeti
    • Temple Zone: Phantom Mask
  • Refactored Artist/Spell customization menu for clarity
  • Inventory can now be sorted by material icon color


GAMEPLAY CHANGES:

  • Necrom-nomicon's minions have been adjusted to increase diversity between high-power, single-summon spells and "slime swarm" spells.
  • Minion damage has increased dependency on spellpower
  • The minion type summoned determines its number of attacks, movement speed, and lifetime. Stronger spells summon higher tier minions.
  • Slime minions have reduced movement speed, can only attack once before expiring, and quickly disappear if they haven't attacked.
  • Doll minions have higher movement speed, can attack multiple times, and last longer.
  • Robot minions last even longer and can attack many times.
  • Vampire Tooth now restores a percentage of the player's maximum health instead of being based on enemy health.
  • Reduced the dodge chance on Rift Crystal robes
    • Dodge chance on stacking Rift Crystals on robe now capped at 50%
  • Cauldrons in the castle now destroy ghosts effectively at higher difficulties
  • Rock, Crystal Ball, and Rift Crystal's robe visual effects have been improved
  • Fixed certain Castle Zone levels spawning gems in unreachable areas
  • Fixed several cases of Forest Zone levels spawning gems out of reach
  • Adjusted level generation in the Desert Zone to have fewer contiguous areas underground
  • Gems can now spawn above ground in the Desert Zone
  • The cursor trail effect now properly scales with different cursor sizes
  • Cobra miniboss enemy is now immune to knockback effects
  • Soul Contract spells now always consume at least 1 HP
  • Adjusted the volume on several SFX
  • "POWER HIT" and "RESIST" now only appear once per half-second per enemy
  • The final boss is now immune to knockback effects
  • Several enemies have been given better names (MOUTH_CORE is not a name)
  • Improved level name VFX

BUG FIXES:

  • Fixed a bug where the finale sequence would be impossible to complete on large screen resolutions
  • Turrets now comply with Illusion Dust robes
  • Fixed a crash caused by going to the tutorial after a cavern level
  • Fixed an issue where the title music wouldn't play when returning to the title screen
  • Fixed a bug where Illusion Dust robes would cause the controller cursor to reposition
  • Fixed some cases of the Desert Boss digging too deeply into the ground
  • Fixed a bug where treasure chests would contain stuff they shouldn't
  • Fixed a bug where Ninja Sword + Owlbear Trap would cause traps to persist longer than intended
  • Cavern Boss's particles no longer persist longer than intended
  • Desert Boss's wings now properly fall when defeated
  • Fixed an issue where the player would violently distort when moving at high speeds
  • Damage text size no longer scales infinitely
  • Adjusted the finale sequence to eliminate cases where the player would lose materials (they return to your inventory)

UNDER THE HOOD:

  • Optimized level portals
  • Optimized castle flying books
  • Improved performance of Caustic Ichor's visual effects

Sunday, September 21, 2014

Gigapatch Notes!!!

Hey wizards!

We've been hard at work improving Magicmaker for its launch on Steam on September 22nd. Though we've been showcasing a couple of the changes via screenshot Saturday, we've been pretty quiet on the particulars. No more! Below is a compilation of all the changes made since the last alpha demo back in May. Get your beverage of choice, you're in for quite a read!

Monday, May 26, 2014

Game Update: Alpha 0.9.1.2 (Temple Update - Bug Fix #2)

Hey wizards!

We've fixed a few bugs in the public test alpha and a new version is now available on the Download Page. The IndieDB mirror may not immediately update, but will be available soon.

Patch Notes:

Bug Fixes:

  • fixed a crash caused by using the stealth robe in the castle
  • fixed a crash caused by setting any keybind to TAB
  • fixed a bug where lasers would not update quest objectives
  • fixed a bug where ice gargoyles would launch themselves into terrain 
  • fixed a bug where parts of the desert boss could be drawn infinitely large
  • temple slider puzzles can now be moved by the player 
  • the quest "Pain and Panic" now tells you the correct material to use 
  • fixed a bug where crates in the desert could spawn inside walls
  • fixed a bug where fire trails did not work properly with walk-walking
  • fixed a bug where you couldn't load recipes properly if you had too many saved


Thursday, December 5, 2013

Game Update: Alpha 0.9.1

Hey Wizards!

We've identified and fixed several bugs with the Temple Update with your help, and have a new version of the game available to download. Your save files will be able to transfer from v0.9 to v0.9.1. The new version can be found on the Download Page. Enjoy!

Patch Notes:

Bug Fixes:

  • Fixed a bug where the laser spell wouldn't trigger spell trigger tiles, puzzle switches, or puzzle sliders
  • Fixed a bug where Doctorate's difficulty monsters caused a crash
  • Fixed a bug where spells wouldn't load properly if it had two of the same material grades
  • Miniature Sun spells now trigger on-kill effects and can be used to complete quests
  • Reduced lag during level loading
    • Removed spiral rune transition effect
    • Reduced number of butterflies in initial player position in the forest


Friday, November 22, 2013

Game Update: The Temple Update


Greetings, Wizards! A new Magicmaker update is available for testing! This will be the last major update to the game before we go to work to polish the game for release, featuring the Temple zone, five new materials, and several system changes. As always, you can get the latest version of the game from the Download Page.

The full list of changes can be found in the patch notes below.

Patch Notes

New Content
  • The Temple Zone has been added, filled with traps, puzzles, mazes and more! Featuring:
    • A unique persistent boss battle
    • New enemies
    • New quests
  • Five new materials!
    • Vulcan Wrench: Build a turret to gun down enemies!
    • Trick Bullet: Show off with an awesome ricocheting shot!
    • Necrom-nomicon: Summon minions to do your bidding!
    • Miniature Sun: Cook enemies before your bolt even reaches them!
    • Owlbear Trap: Place sneaky traps for your enemies to fall into!
  • New Artifact
    • The Heartseeker: Increases drop rate of health pickups
  • New Upgrade
    • Super Scroll: Increases all spells to 4 material slots
  • Added many new sound effects
    • These effects and their volume are still being iterated on.
  • Several rare rooms have been added to various zones
Features
  • Enhanced debugging for level generation
    • The current level generation seed can be found in the pause menu. If you think something is wrong with a level, pass along that number in your bug report
  • Added "Clear This" and "Clear All" buttons to crafting menus
  • Improved Dörwall Community College for readability
  • Doctorate's Difficulty desert now has its own music track
  • Cavern boss now has its own music track
  • Improved appearance of tooltips
  • NPCs now walk about
Gameplay Changes
  • Changed the order artifacts are acquired in the vault
    • Boxes are now locked via Silver Keys
  • Gold has been removed from the game
    • It can still be found in levels to increase your score
    • Shopkeeper has been removed
    • Purchasable artifacts have been redistributed to the vault
  • Altered many monster health and damage values, particularly at very low and very high difficulties
  • Wall-walk controls have been significantly improved
  • Fire Crystal's robe effect is now on Miniature Sun. Fire crystal's robe effect now leaves a trail of fire behind the player.
  • Self-knockback effects should now scale with movement speed
  • Bees can no longer be attacked, and expire after a set amount of time
  • Boomerang robe orbs no longer are destroyed when colliding with knockback immune enemies
  • Tutorial area has been optimized for learning things
  • Appearance customization items are now unlocked as the player progresses through the story
  • Area quest gating has been slightly modified
  • Caverns are now deeper
Bug Fixes
  • Bees no longer travel at light speed and instantly kill the player 
  • Significantly reduced the number of beehives and leaf piles in the forest
  • Fixed a bug where the forest boss's vines had incorrect health values
  • Fixed NPCs violently twitching at random
  • Fixed a crash caused by loading the Desert zone
  • Fixed a bug where pulse shield effect did not work
  • Fixed a crash caused by screen shake
  • Player can no longer die in the tutorial
  • Fixed a bug where the forest treasure room did not contain a free loot box
  • Fixed several instances of NPCs saying "Döörwall"
  • Fixed a crash caused by alchemy
  • Player can no longer perform alchemy on incorrect components
  • Fixed several issues with score-based prizes
  • Fixed several instances of "Quest Available" buttons not being blue
Under the Hood
  • Changes to physics, should prevent things from tunneling through walls
  • Level tiles now render a fraction of a second faster
  • Fixed a memory leak in level generation

Friday, August 9, 2013

Game Update: Alpha v0.8.2

Hello again, wizards!

Just as we're pushing v0.8.1 out the door, v0.8.2 snuck up on us! Never fear, we've got all your download needs handled at the Download Page! This update adds some tools that will help us solve level generation issues.

If you've already downloaded 0.8 OR  0.8.1, the manual patch option will meet your needs.

--Whoa Constrictor

Patch Notes:

  • Enhanced debugging features for reporting level generation errors

Game Update: Alpha 0.8.1

Hey wizards!

The Cavern Update had a few bugs with it that we'd like to specifically address and get out to testers as soon as possible. You can download the latest version on the Download Page. Since this is a minor fix that is only a few asset changes and a new executable, we've also provided a manual patch option for those who have already downloaded version 0.8.

Many thanks to those who helped us identify and resolve these bugs. If you find something broken in this version, please let us know on our Official Forums!

--Whoa Constrictor


Bux Fixes:

  • Fixed a bug where there were empty stats screen entries
  • Ice no longer counts as an enemy for most effects
  • Fixed a bug where the special mission notification would display at incorrect times
  • Fixed a bug where quest progress would be lost when quitting from the main menu
  • Fixed a bug where Bibi's Ring would gain stacks on ice
    • Added a maximum size for the fiery glow VFX for performance
    • Added a proper buff icon
  • Fixed a bug where removing bounce components from your robe while crouching would retain bounciness

Under the Hood:
  • Optimized tall grass
  • Optimized music system

Misc:
  • Added a new music track for the Doctorate's difficulty cavern
  • Standing stones now produce a bomb instead of a goblin when solved incorrectly

Friday, July 26, 2013

Game Update: The Cavern Update



Wizards! New frontiers await! But not beyond the horizon, no, this update takes us to the frozen caverns deep below the surface! Download the latest update on our Download Page and get exploring!

This update brings a lot of huge system changes along with new content. Don't get caught unaware, catch the patch notes below!

Patch Notes

New Content
  • The Cavern Zone has been added, including
    • New enemies
    • Destroyable terrain
    • A unique boss battle
  • New Artifacts:
    • Stella's Incendiary Tome
    • Periwinkle's Fairy Companion
    • Merry's Bottled Storm / Merry's Bottled Nothing
    • Bibi's Chaotic Evil Ring
    • Angry Gorgon Head
    • Izzy's Bookmark
  • Brand new quests for all areas!
  • New customization items
  • A 1000 magicmeter dash has been added as a training course
  • Several rare rooms have been added to various zones
  • Beehives have been added to the forest
  • The robe can now be upgraded to four slots

Features
  • The font has been updated for improved readability and the safety of our players' vision
  • All material, artifact, and drop icons have been updated to the new art style
    • Some materials have color adjustments
    • Slime Heart is now Bouncy Ball
  • Score Attack mode has been added! Earn points by being a master wizard and get rewards for expert spellslinging on any difficulty!
    • We will be iterating on this system and improving functionality over the next few updates.
  • The quest and progression system has been massively overhauled. Once completing the first forest mission, access to all areas is granted.
    • Each area has two story quests and two side quests. This may be expanded upon in the future.
    • Text and story are subject to change
  • Basic graphic settings are now available to make the game more playable on lower-end computers
  • Enemies now have a chance to drop health restoring crystals in addition to their other loot
  • NPCs now walk around and exhibit more personality
  • Passing by an NPC without a quest tree will cause their chatter to display in a balloon above their head
  • The player's walk animation now reacts to how fast you are moving
  • Skill icons now have two colors instead of one
  • Right-clicking now exits menus
  • Double-clicking a material in your inventory will slot the highest available grade
  • The file-select menu is now displays more progress information
Gameplay Changes
  • Shade Spirit now charms enemies instead of fearing them
    • Charmed enemies attack nearby enemies
    • Enemies can only be charmed in certain health thresholds, depending on material grade, etc.
  • Chaos Butterfly's power boost per redirect is now additive instead of multiplicative
  • Vampire Tooth on robe now boosts healing effects instead of passively regenerating health
  • Rune on robe now reduces the mana cost of spells per cast for a short period of time
    • This effect stacks with repeated casts
  • Caustic Ichor on spells has had its power boost reduced slightly
  • Rift Crystal spells are now more dependent on spellpower (enchanting has greater effect, less effective on wands/benign spells)
  • Enemies will now spread fire on death or on fire tick, instead of on-collision
  • Grudge Talisman's damage boost has been increased to 100% from 20%
  • Pocket Tombstone's activation threshold has been increased to 30% from 20%
  • Bazel's Hourglass of Regret's channel time reduced to 2 seconds from 3
  • Lantern of the Mist Banshee has been renamed to Lantern of the Spectral Maid
  • Spellblade of Avenging has been renamed to Spellblade of the Legion
  • Jin's Lucky Dagger has been temporarily removed.

Bug Fixes

  • Fixed an issue where lightning lasers were not drawing properly
  • Fixed a bug with execute spells on multi-object enemies
  • Fixed a crash involving the forest boss and stealth robes
  • Fixed a bug where rune crystals would blink while the game is paused
  • Fixed a bug where exiting a boss portal would reset the difficulty of the area to Associate's
  • Fixed an issue where the player would fall through the world at high haste values
  • Ensured the player has all of the basic equipment before allowing them to leave the tutorial (for real this time)
  • Soul Contract spells now take into consideration power boosts when doing a suicide prevention check
  • Fixed a bug where Tipsy would get tongue-tied

Under the Hood

  • Fixed a memory leak with Spellblade of Avenging
  • Removed many unused textures and other files

Thursday, May 9, 2013

Game Update: A Desert Anew


Greetings! An updated version of Magicmaker is now available to download! This update is the final piece of the art rework before we resume development on new content. Catch it on our recently renovated Download Page, and check out the patch notes below!

A huge thank you to our growing forum community for helping us track down many of the bugs that were fixed in this update. If you'd like to join the conversation, we'd love to hear from you!

Patch Notes

Features:

  • The Desert Zone has been updated to fit with the new art style
    • The enemies have been re-imagined but are functionally similar to their old forms
  • Artifacts and major quest items have had their icons and textures improved
    • All artifacts now float next to the player for consistency
    • Spellblade of Avenging has received a new animation
  • Gold and other money objects have updated art.
  • The Castle Zone's Doctorate difficulty now has it's own music track
  • Menus will now fade out the background for clarity
  • Updated level previews to fit new art style
  • Added new layouts for Desert level generation

Gameplay Changes:

  • No more than 6 graves will now be spawned in the graveyard.
  • Graves now lose collision when destroyed
  • Player can now drown

Bug Fixes:

  • Fixed an issue with the customization menu's z-order
  • Fixed a bug where the player's hat would turn white upon meeting the costumer for the first time
  • Fixed an issue where the player's wardrobe selection would be doubled when starting a new game
  • Reverted hubworld to daytime
  • Fixed an exploit where the tutorial could be set to various difficulties
  • Fixed an issue where players could collect INVALID_QUEST_ITEMs instead of meaningful things
  • Fixed a bug where the hubworld level file was being read incorrectly
  • Fixed a bug where falling into the Desert Boss's sand traps would reset the fight
  • Fixed an issue where the Desert Boss's suction head would sometimes absorb surrounding buildings
  • Fixed an issue where the coffin in the Castle Zone would endlessly drop loot.
  • Vultures (now harpies) can no longer drag the player out of portals
  • Fixed an issue where the Castle treasure room was using outdated assets
  • Fixed an issue with saving randomly generated spells
  • Fixed an issue where active quests would be duplicated when loading a saved game

Under the Hood:
  • Various improvements to memory management
  • Optimized NPC animations
  • Removed a LOT of unused files to reduce download size

Friday, April 19, 2013

Game Update: The Castle Remodel



Hey wizards! It's time for the Castle Zone's art rework! This update also includes character customization, bug fixes, and more goodies. Check out the patch notes below while you fetch the latest build from the Download Page! After you give it a whirl, feel free to also stop by our forums to discuss the new features.

Features:

  • The castle and all related textures have been updated
  • NPCs have been updated to the new art style
  • Players can now customize their character via the Costumer.
    • By default, the player character appears as he used to
  • The file select menu has been updated to include basic information about the player's progress.
    • The presentation of this information will be improved on in later updates
  • Improved VFX on several materials to match the new art style
    • More material effects will be improved on in a later update
  • The Target Dummy's maximum health can now be controlled by a series of buttons

Gameplay Changes:

  • The Castle Boss chamber has been condensed for more exciting battles.
  • Some elements of the race and target tests have been adjusted for better gameplay or readability to fit with the new art style. This should not affect most of the popular routes.
  • The Castle Boss will now only attempt to strike with its weapon if the player is in range
  • Decreased skeleton bomb explosion radius
  • The Fairy Queen will now only summon fairies while on screen
  • Soul Contract now provides a percentage boost to spellpower instead of a flat bonus
    • This change is targeted at wand balance


Bug Fixes:

  • Fixed an issue where separate mode would steal alchemy components from your inventory
  • Fixed an issue where some of the Castle Boss's pieces did not have proper health values
  • Fixed an issue where tables would sometimes have improper collision rules
  • Fixed a bug that would cause spiders to stop moving.
  • Fixed an issue where ladders in the desert would not be long enough to help players out of pits
  • Fixed an issue where beanstalk leaves were not properly tiling
  • Fixed an issue with recipe name saving
  • Fixed an issue where quests would duplicate in the quest log
  • Illusions of the player now draw properly
  • Lightning Rod robes will now charge while crouch-walking
  • Fixed an issue where several quests would reset their progress improperly or complete despite failing

Sunday, March 24, 2013

Minor Patch: Alpha v0.7.2.1

Wizards!

We've identified and fixed an issue with Separate Mode, and a new executable is available. If you've already downloaded v0.7.2 (Return to the Forest) a manual patching option is available on the Download Page. The main download has also been updated.

--Whoa Constrictor

Patch Notes:

Bug Fixes:

  • Fixed an issue where Separate Mode would not provide alchemy components
  • Realigned "material is not available" text to not overlap with other alchemy menu buttons


Saturday, March 23, 2013

Game Update: Return to the Forest!

Presenting MagicMaker Alpha v0.7.2: Return to the Forest!


The Cavern Zone and Art Rework is not yet complete, but since our last game update there have been so many new features and improvements that we can't just keep to ourselves! Keep on reading below for the patch notes, and as always the new client can be found on the Download Page.

If you would like to discuss the new version of MagicMaker, we now have Official Forums! Everyone at Tasty Stewdios will be keeping an eye on the boards and replying to questions and feedback. Some members of the community have also started a MagicMaker Wikia! Feel free to contribute to help create the definitive online database for wizards everywhere!

Content:
  • Five new materials:
    • Sundial
    • Caustic Ichor
    • Harpy Feather
    • Siren's Seafoam
    • Chaos Butterfly
  • New Artifact: Tipsy's Mysterious Flask

Features:
  • The first half of the art rework has been implemented! The player character, as well as the Forest Zone have been updated to the new look.
    • NPCs, menus, as well as the Castle and Desert zones have been unaffected, and will be improved in a future update.
    • The icons for the new materials are representative of the new art style. Older material icons will also be updated in a later update.
    • Cosmetic items have been disabled while we update the player animations. All accessory-related quests have also been disabled.
  • Alchemy has been reworked to use Essences and Stones to synthesize materials
    • Essences and stones can be found by defeating monsters in addition to their normal loot drops
  • The inventory screen has been reworked for increased readability and clarity
    • Sorting by alchemy color or type will now highlight the border of the material to quickly indicate these properties
    • KNOWN ISSUE: The "Artifact" and "Quest Item" tabs currently do not function.
  • You can now save your wand, spell, and robe material configurations as recipes to quickly access them later
  • MagicMaker now supports up to three separate save files
    • Saves are now conveniently stored in a "..\saves" directory.
    • If you continue to experience issues saving the game, check administration settings to ensure the MagicMaker directory has write-access.
    • WARNING: please be careful to not delete the directories. MagicMaker cannot currently recreate directories.
  • Tutorial and Hubworld music has been updated
  • New music tracks have been added to the Desert (Bachelor's) and Castle (Master's) zones
  • Improved camera shaking effects
  • The HUD has been upgraded to present important information more clearly
    • KNOWN ISSUE: Wands/spells overlap on tiny resolutions (800 width)

Gameplay Changes:
  • The player can now move while crouching at reduced speed
  • All distances are now measured in terms of "magicmeters".
    • 1 magicmeter = 1 map tile
  • Loot is now instantly pulled directly to the player instead of obeying gravity and other push/pull forces
    • This is most noticeable on Vacuum Cleaner robes.
  • Monsters now drop gold in addition their material and essence drops
    • The value of materials in the shop has been adjusted to balance the economy.
  • Removed Alchemist's tutorial quest and removed it as a requirement for several quests
Levels:
  • The tutorial now has its own treasure room
    • The portal to this treasure room's description no longer talks about the forest boss.
  • Reduced the speed of the forest boss's flies
  • Increased the number of enemy spawns in the Castle Zone
Materials:
  • Many materials have had values tweaked to make low grade materials much more useful. Materials that were difficult to utilize at low ranks or without stacking have had their power normalized, while some high-end materials were brought down.
    • If you find any materials hard to justify using at a low grades, please let us know.
  • Several materials had their alchemy properties changed for consistency
  • Dark Essence has been renamed to Shade Spirit to avoid confusion with alchemy components
  • Rainbow Prism now boosts spellpower in addition to illuminating.
  • Quicksilver Gear no longer boosts spellpower
  • Ninja sword now only increased damage on spells, not spellpower.
  • Fairy Wing no longer reduces the mana cost of spells
  • Diamond's robe effect now grants 100% knockback reduction while standing still in addition to its always-on knockback reduction.
  • Vacuum Cleaner spells will now instantly pull loot to the player in addition to their normal effects.
  • Magic Boomerang spells now have more reliable behavior. They return directly towards the player after a certain amount of time, instead of constantly homing in on the player.
    • Their return timer is now controlled by material grade. Higher grade materials have a shorter return timer.
  • Soul Contract now triggers on-damage effects such as Seashell robes.
  • Soul Contract now removes mana cost completely, instead drawing from health.
  • Diamond spells can now hit the same target multiple times in concert with Slime Heart and Magic Boomerang
  • Illusion Dust robe effect capped at 0 spellcasts (every cast is copied)
  • Mana crystals dropped by monsters now blink before vanishing
  • Vampire Tooth spells now only heal on-kill
Misc:
  • Added a very small window of horizontal movement on Jharni's Socks of Jumping so the effect isn't accidentally lost when moving and jumping at the same time
  • Jharni's Socks of Jumping channel time reduced to 0.5 seconds
  • Lantern of the Mist Banshee's cooldown reduced to 30 seconds
  • Reduced the number of students you need to talk to in the "Pst! Have you heard?" quest
  • An optional reminder quest has been added to the start of the game to encourage players to customize their spells and robes before heading out
  • Key Binds menu is now less colorful
  • Spell damage can no longer drop below 1 unless it is an enchantment
Bug Fixes:
  • Fixed a bug where some treasure rooms were not awarding newer materials
  • Active robe effects (i.e. Ninja Sword) are now disabled while silenced
  • Fixed a bug where the game would stop responding if the player moved at extremely high velocities
  • The second wand slot has been removed from the Artist's customization menu
  • Slime Heart's robe elasticity has been capped at 95%
  • Only the vulnerable parts of the Desert boss will now display health bars
  • Players are now invulnerable while going through portals
  • Hubworld portals are no longer disabled by the presence of loot.
  • Fixed a bug where the bolts fired from the creepy paintings in the Castle Zone would deal no damage
  • Fixed a bug where some enemies did not count for avoiding damage quest objectives
  • Seashell Laser spells split properly once again
  • Magic Boomerang robes no longer store charges beyond their maximum
  • Movement speed and jump reduction effects can no longer make values negative and invert controls
  • The doors in the Vault of Silence now immediately lose collision upon being unlocked
  • Desert Zone portal is now themed properly
  • Guillotine Blade spells now function properly on enemies with damage reduction.

Under the Hood:
  • Fixed a problem where some GPUs would display the game at low frame rates due to vsync issues.
  • Lighting calculations are now more efficient
  • Collecting a large amount of loot very quickly will no longer cause framerate issues
  • Optimized memory allocation
  • Levels now generate faster
  • Removed many, many memory leaks

Sunday, December 9, 2012

Game Update: Magicmaker v0.7.1

Hello wizards!

The Desert Update had a few minor issues that we'd like to address. Below are the changes. As always, the latest build can be found on our Download Page. If you do not wish to redownload the entire client, we have also provided a manual patching option.

Patch Notes:

Bug Fixes:

  • Fixed an issue where the new materials did not have alchemic properties
  • Fixed an issue where the Grudge Talisman artifact would fail to improve damage
  • Slightly altered flavor text on some materials, as well as fixing some typos.
--Whoa Constrictor

Friday, December 7, 2012

Game Update: The Desert Update


Get excited! The next content update to Magicmaker is here! This update adds the Desert Zone, as well as fun new materials and artifacts. We've also gone through the tremendous amount of feedback we've gotten, and improved many other aspects of the game. The complete list can be found below.

As always, the latest version can be found on our Download Page.

Patch Notes:

Content:

  • The Desert Zone has been added, featuring:
    • A unique boss fight
    • New quests
    • New monsters
  • Five new materials:
    • Ninja Sword
    • Sticky Slime
    • Poison Spore
    • Dark Essence
    • Rune
  • Three new artifacts:
    • Jin's Lucky Dagger
    • Coach's Stopwatch
    • Grudge Talisman

Features:

  • The player can now unlock an extra material slot on their wand
    • KNOWN ISSUE: This is referred to as an "Extra Wand"
  • The tutorial has been expanded upon, including an explanation of gems
  • The Shop has been improved
    • A and B grade materials are now stocked
    • The shopkeeper now sells 10 items at a time, up from 5
  • Early castle quests have been restructured to break up the action better
  • The Forest Zone has had several visual improvements
  • Some changes have been made to Dörwall Community College (hubworld)
  • Chests that drop gold now do so with gems, bills, and gold bars that represent larger denominations of money
  • Stat-tracking now includes gold gathered
  • Materials that alter mana cost should now say so in their description
  • The Artist now has an infinite mana crystal, allowing players to try their custom effects more easily
  • The Forest has a new music track on the Master's difficulty.
  • The Vault of Silence has its own music track.
  • Material Exchange Quests have been removed.
  • Many NPCs have expanded dialog trees or more random banter
  • An autosave icon has been added for clarity
  • Tipsy, the Advice-Giving Drunk has gained new wisdom
  • The Castle-themed race track courses are now dark


Gameplay Changes:

Materials:

  • Spider Silk has a new robe effect: the player will leave a trail of exploding illusions behind them.
    • Spider Silk's old wall-walking effect has been moved to a new material, Sticky Slime.
  • All teleport spells will travel at least 1 tile, regardless of spellpower or material count.
  • Soul Contract has received significant buffs
  • Guillotine Blade now scales off material count instead of spell power
  • Vampire Teeth lifesteal on kill has been reduced
  • Explosive Powder's robe tooltip has been made more coherent.

Other:

  • Channeling for artifacts is now done with the Q key, instead of crouching.


Bug Fixes:

  • The tutorial will no longer attempt to explain the inventory while it is empty
  • Fixed a crash caused by the keybind menu
  • The stats screen no longer appears when leaving the Vault of Silence
  • Fixed an issue where money boxes would frequently fail to spawn in the forest
  • Fixed a bug where the camera would fail to clamp properly when using Bazel's Hourglass of Regret
  • The Fairy Queen now shows up as a Gem on the minimap
  • Fixed an issue where the Fairy Queen would eventually reach light speed and cease to exist while in storm conditions
  • Lasers now properly apply on-hit effects
  • Fixed an issue where the player would tunnel in intense windstorms
  • Removed a curious brown object from the Castle Vault
  • Fixes several quests, including those given by:
    • Archaeologist
    • Wandmaker


Under the Hood:

  • Magicmaker will now run on significantly more hardware/computers.
  • Improved error handling
  • Spell projectiles have had several performance improvements
    • Trailing Laser spells have been particularly optimized

NOTE: This version has added the ability for save files to transfer between builds. If you have the previous version of the game installed, you may attempt to migrate your saved game by merging this update with your previous directory. If you would like to try this feature, feel free, though we highly encourage starting a new game as well since we have restructured some of the early game content.


A gigantic thank you from us at Tasty Stewdios to all 1879 players who have tried Magicmaker since the Greenlight update. Your feedback has and will continue to be vital to production. From feedback forms to Greenlight comments to LPs on YouTube, you all have been incredibly useful to the development process.

--Whoa Constrictor

Sunday, September 2, 2012

Minor Patch: Alpha v6.3.1

Attention wizards and witches!

We just put out an update to the Magicmaker client. As always, the new client is available on the Download Page.

Patch Notes
  • Addressed an issue where some machines would render nothing (black screens) or odd-colored blocks. If you continue experiencing issues after this update, please send us an email at tastystewdios@gmail.com. If the game generated a file called error_log.txt, please send that along as well.
    • If you didn't have difficulty playing Magicmaker, you do not need to download the new game, however you are welcome to do so and aid in bug testing. 

Tasty Stewdios would like to issue a gigantic amount of thanks to the Steam community for over 300 downloads in the last two days! We've been reading through your feedback and it is incredibly insightful- thank you so much!

--Whoa Constrictor

Friday, August 31, 2012

Game Update: The Greenlight Special


The next update for Magicmaker has finally arrived! This update comes along with the release of Steam Greenlight™, a fantastic addition to Valve's Steam distribution service that allows players like you to vote on what games can be added to the Steam Game Store.

 This update brings even more new materials, two new difficulty levels, and higher material grades! Be sure to check it out by visiting the Download Page- there's never been a better time to make some magic!

You can check out Magicmaker's entry on Greenlight HERE.


Patch Notes:


Content:
  • Five new materials:
    • Ice
    • Vacuum Cleaner
    • Guillotine Blade
    • Philosopher's Stone
    • Explosive Powder
Features:
  • Two new difficulties have been added: Master's and Doctorate.
    • Each Zone has unique, area-specific ways of ramping up the difficulty level besides adding monster health/damage.
  • Several new quests have been added to utilize new materials and difficulties.
  • Zones now have unique minibosses and events from which to obtain gems in addition to the normal gem containers
  • The Bachelor's difficulty forest has a new background track.

Gameplay Changes:

  • Damage and Recovery numbers are now more clearly communicated
  • Associate's and Bachelor's difficulties have been rebalanced
    • Associate's was made slightly easier
    • Bachelor's was also made easier
  • The player's mana regeneration rate has been doubled
  • Items are now collected within a small radius around the player, rather than only via direct contact
    • This allows the player to more easily loot coins that fall into tiny cracks, etc.
  • Quests that have you talk to other NPCs as a requirement now indicate those NPCs with a white arrow.

Materials:
  • Illusion Dust on robes has been significantly buffed, and now requires fewer spellcasts to get the effect.
Other:
  • The Forest Boss now more clearly indicates its attack patterns.
  • The Forest Boss's Ichor Drop component now orbits further from the core

Bug Fixes:

  • Fixed a bug that allowed players to overload spell slots with extra materials and occasionally lose them to the void
  • Gem objects are now immune to knockback effects.
  • Fairies now properly respond to knockback effects.
  • Random spell appearance now equally weights all material types.
  • Fixed a crash related to opening certain treasure chests
  • Fixed a bug where manasteal and lifesteal shared the same cooldown timer

NOTE: Old save files will not transfer between the previous version and this one. There have been changes to how we preserve your data. Attempting to copy over your save file will just overwrite it with this new build.


--Whoa Constrictor

Friday, July 27, 2012

Game Update: The Progression Update




The next update for Magicmaker has finally arrived! This update brings fun new materials, character customization, and more! Be sure to check it out- it is as easy as clicking over to the Download Page.


Patch Notes:


Content:

  • Five new materials:
    • Soul Contract
    • Spider Silk
    • Gear
    • Seashell
    • Magic Boomerang
  • Five new artifacts:
    • Muka's Dustpan of Haste
    • Columpus's Compass
    • Owl Medallion
    • Lantern of the Mist Banshee
    • Spellblade of Avenging

Features:

  • Dörwall Community College has opened their doors! The hubworld is now much larger and detailed.
    • This area will continue to expand and be filled as new content is added.
  • NPC interaction has received a complete overhaul. Dialog is more dynamic and menu-driven. Additionally, the NPCs provide more information to the player.
  • Many new NPCs have been added, including:
    • The Headmaster
    • Artist
    • Costumer
    • Columpus, the Explorer
    • Tipsy, the Advice-Giving Drunk
    • A whole bunch of students
  • Quests have been added. NPCs with quests for the player will have a marker over their head.
    • Area portals will inform you if you have quests to complete in that zone.
  • Players can now customize their spell effects.
    • As long as a material is present in a spell, its visual effects can be added/removed to the spell.
  • Spellcast in style! Various cosmetic have been added.
  • Try out for the Dörwall Cheetahs! Target Tests and Race Tracks are now available.
  • Race to complete challenges in record time, either on an obstacle course or on a target range.
    • 4 tracks have been added:
      • (Target) Monarch's Tree
      • (Target) The Witch's Cellar
      • (Race) Butterfly Grove
      • (Race) Escape from Boogie Manor!
  • A "Randomize" button has been added to spell crafting menus. Try out wacky new combinations, instantly!
  • Various sound effects have been added.
  • Monsters now have death animations in addition to particles.
  • A new leaf track was added to the hubworld for transitioning to the Castle Zone.
  • Higher difficulties of the Castle Zone now have a unique background track.
  • Some parts of the Forest Zone have been improved for visual cohesion. 

Gameplay Changes:


Materials:

  • Crystal Ball spells no longer accelerate, but still home in on targets. Overall, they are significantly more accurate
    • Homing spells have increased power across the board
  • Diamond now properly applies its damage when placed on laser spells
  • Lightning Rod is now a GREEN ENERGY type material, from PURPLE ENERGY.
  • Lightning Rod spells now only arc to one target, instead of all targets in the radius. This is to prevent abuse with on-hit effects and damage vs incredibly large crowds and bosses.
    • The nearest target is prioritized
  • Optic Lens spells no longer apply on-hit effects at full power per tick.
  • Ectoplasm and Vampire Teeth can no longer leech from the same target more than once per spell
Artifacts:
  • Portable Tombstone's health threshold has been increased to 25% from 10%
  • Haht the Wizard's Wizarding Hat will now reset its spell counter upon entering a level.
  • Blessed Ancient Mystical Enchanted Cursed Voodoo Doll's immortality effect now lasts longer to more accurately reflect its VFX and SFX

Levels:

  • The hallways in the Castle Zone are now taller to prevent paths that must be crouch-jumped into.
  • Treasure chests are more likely to contain gold. Gold amounts have been normalized and increased overall (no more 1-gold boxes!)
Other:
  • The icon for the Air type has been changed from light green to light yellow for visual clarity
  • The mana crystal near the librarian now also restores player health.

Bug Fixes:

  • Fixed a bug that caused the Upgrade button in crafting menus to not appear
  • Haht the Wizard's Wizarding Hat will now properly allow the player to cast a spell for free even if they don't have enough mana to cast it normally.
  • The Forest Boss's flies will no longer randomly attack the player at insane velocities.
  • Tutorial turrets are now immune to all damage.
  • Levels are now significantly less likely to be impossible to complete
  • Fixed a bug that caused the player to vibrate on certain terrain
  • Fixed a rare instance of treasure chests spawning inside walls
  • Fixed a bug where player HP and MP bars would display improperly on some resolutions.
  • Fixed an issue with the doublecast robe resetting some artifacts, and playing the transition effect.
  • Fixed a bug that caused artifacts to change into other artifacts when using certain menus

Under the Hood:

  • Levels now generate and load significantly faster.
  • An array of performance boosts, including
    • Optic Lens spells
    • Levels
    • Particles
    • Music
    • Lighting
  • Fixed various crashes involving
    • Loading screens
    • Fire Crystal spells
    • Illusion Dust robes
  • Object references are now safer on our end. This means fewer random, untraceable crashes.

NOTE: Old save files will not transfer between the previous version and this one. There have been changes to how we preserve your data. Attempting to copy over your save file will just overwrite it with this new build.


--Whoa Constrictor

Friday, June 8, 2012

Game Update: The Economy Update


A new version of Magicmaker is now available! This update adds a bunch of new features, so be sure to check it out! Head over to the Download Page to get the new client.

 

Patch Notes:

Content:

  • Five more fantastic materials!
    • Crystal Ball
    • Ectoplasm
    • Fairy Wing
    • Optic Lens
    • Rift Crystal
  • The Vault of Silence has been added to the Academy
    • The vault contains treasures for adventurous players who collect all the crystals when exploring zones
  • The concept of money has been introduced to Dörwall. Players can now collect gold.
    • Gold can be found in zones and by selling unwanted materials
    • Gold can be used to purchase materials and other things.
    • A Shopkeeper NPC has been added to the hubworld.
      • Players can buy and sell materials at the shopkeeper.
  • Artifacts have been discovered! Artifacts provide various utility effects such as increased power, mobility, and other things.
    • Artifacts added:
      • Jharni's Socks of Jumping
      • Staff of the Maple Leaf
      • Blessed Ancient Mystic Cursed Enchanted Voodoo Doll
      • Portable Tombstone
      • Bazel's Hourglass of Regret
      • Haht the Wizard's Wizarding Hat
    • Players can only equip one artifact at a time.
    • Artifacts can be bought from the shopkeeper or found in the Vault.
    • An Archaeologist NPC has been added to the hubworld.
      • Players can borrow artifacts they have discovered from the archaeologist.
Features
  • Players can now combine materials to create others via Alchemy.
    • An Alchemist NPC has been added to the hubworld
  • The player now has a jump animation.
  • The background track for the Associate's difficulty Forest Zone has been polished a bit.
  • Bosses now appear with a special visual effect.
  • Level transitions now have a neat animation and fade out effect.
  • Players can now sort their inventory by name, alchemical properties or quantity owned.
Gameplay:
  • Zones now contain treasure chests scattered around the level. These contains materials and gold.
  • The first time players collect all of the gems in a certain difficulty rewards them with a key for the Vault.
  • Spells using "Ton of Bricks" now deal more damage.
  • Players can now double-click material grades to select them when adjusting wands, spells and robes.
Bug Fixes:
  • Fixed a bug where players could leave the tutorial without collecting the map.
  • Fixed an issue where the music would reset upon zone transfer, even if the track in the new zone was the same.
  • Fixed a bug where transition music would continue to play while in menus.
  • Particle effects are now cleared upon level transitions.
  • Item Get messages now properly use "an" vs "a"
  • Fixed a bug where players could cast spells while using portals
  • Game is now saved when selecting the "To Title Screen" option.
  • Fixed a crash related to displaying very long names
    Under the Hood:
    • Fixed a few memory leaks.
    NOTE: Do not try to transfer old save files between the previous version and this one. There have been changes to how we preserve your data. Attempting to copy over your save file will just overwrite it with this new build.


    --Whoa Constrictor

    Friday, May 18, 2012

    Game Update: The Castle Update

    A very large update is now available for Magicmaker!  Head on over to the Download Page to get the new client.

     

    Patch Notes:

    Content:
    • New area: The Castle Zone! Featuring:
      • Area Lighting
      • Zone-specific enemies
      • Intelligently generated maps
      • A brand new unique boss monster
    • Players can now customize their robes as they do their spells, providing passive effects!
    • Five new materials!
      • Repulsor Energy
      • Rainbow Prism
      • Ton of Bricks
      • Slime Heart
      • Rock
    • A comprehensive tutorial has been added! This covers all the basics a new player needs to fully enjoy the experience.
    • Players can now unlock an additional spell slot.
    Features:
    • Menus have been cleaned up, with extra tooltips and improved ease of use
      • Tooltips now have important numbers highlighted in various colors, depending on their effects
    • A difficulty level selection menu has been added to zone portals
    • The Forest Zone has received a significant visual upgrade
      • The Bachelor's level Forest features a rainy aesthetic and unique music.
    • Background music now loops. 
      • Under some circumstances, a slight stutter may be observed. This is a known issue.
    • Areas now have intelligently generated names, displayed upon entering
    • Gameplay stats are now available at the conclusion of a zone. Record times are tracked and stored.
      • Newly discovered material grades are also displayed.
    • An Auto-Upgrade feature has been added to spells and robes
      • This will automatically replace materials in your spells with higher grade ones of the same type, if available.
    • Boss areas now have a distinct appearance and background track
    • The hubworld has been given a proper background music track
      • This music changes as you approach zone portals
    • Material loot drops have unique effects depending on the quality of the material
    • Minimap now has a stylized look
    • Materials flavor text adjustments
    • Enemy information on mouseover is now more clear
    Gameplay:
    • Area portals have new animations and behavior. They now draw the player in if they stop moving near them.
      • A confirmation menu appears, in case of accidental portal use. This menu also contains difficulty settings, if applicable.
    • Goblin AI patterns have been improved
      • They also jump higher
    • The Forest boss has undergone a few balance changes
      • Defeating the vines is now easier on lower difficulties
      • Doing so grants bonus damage to the core
    • Fire now spreads to nearby enemies upon collision
      • This is most noticeable on non-enchantment fire spells, which can now spread flames even if the primary target is defeated by the upfront damage.
    • The Librarian now has a mana regeneration crystal, allowing players to try out spells without burning out of mana in the hubworld.
    Under the Hood:
    • Render performance increases
    • Improved NPC interactions
    • Text rendering now properly accounts for multiple lines
    • Fixed multiple crashes, including more frequent ones surrounding
      • Level loading
      • Text fields
      • Menus
      • Corrupted file interactions
    • Significantly improved file I/O
    • Hundreds of bugfixes
    NOTE: Do not try to transfer old save files between the previous version and this one. There have been major changes to how we preserve your data. Attempting to copy over your save file will just overwrite it with this new build.

     



    This patch has been a major undertaking for our team. We've been working on the project nearly every single day, designing content, adding features, putting out technical fires and polishing every corner to a shine. Everyone here at Tasty Stewdios is incredibly proud of the effort that went into the Castle Update and believe we have set the bar for what we can deliver to you, the player. Though we have been focused on making the best game we can, what really matters is what you think. 

    Once you have given the latest version a whirl, please fill out the feedback form. This is available though the in-game pause menu, or by clicking HERE.

    --Whoa Constrictor

    Sunday, March 4, 2012

    Game Update: Alpha v5.1

    Wizards everywhere, rejoice! A new Magicmaker client is available.


    BUG FIXES

    • Fixed an issue where random enemy death sound effects would play if you approached the lower-left corner of the map
    • Enemy health bars no longer display when they have less than 0 health
    • Fixed an issue where the forest boss's pollen laser would randomly not fire 
    • Sound effects no longer continue to play after level change 
    • Fixed resolution not saving properly

    MISC

    • Disabled the console for better performance
    • Updated portal appearance
    • Updated minimap appearance
    • Updated mana bar segment behavior 
    • Floating damage numbers no longer update while the game is paused
    • Spells without damage have "no damage" in their descriptions instead of blank space
    Head on over to the Download Page to get the new client now!

    --WhoaConstrictor