Monday, December 15, 2014

December 15th Game Update

Season's Greetings, witches and wizards!

We've got an awesome new update cooked up for you! We've added FIVE MORE MATERIALS! This brings the spell count to well over 3.5 million. But wait- there's more! Have you ever felt limited by four material slots? Are hordes of enemies not challenging enough for a spellcaster of your caliber? Take on NEW GAME+ mode! The enemies grow fiercer, but so do your spells! Earn up to seven total material slots on your spell, wand, and robe! How many spells are there to craft now? Drumroll please... over 200 TRILLION! Fire up your wand, and read the patch notes below!

Dec 15 2014 - Patch Notes

FEATURES:

  • Added 5 new materials:
    • Artichoke:
      • On Spells: Spells have a chance to critically hit, dealing triple damage!
      • On Robes: Allows you to heal beyond your maximum HP. This extra HP slowly wears off.
    • Extract of Monday:
      • On Spells: Projectiles start slow and weak, but speed up and increase spellpower over time.
      • On Robes: A cloud follows you, pouring down damaging rain to enemies nearby and below!
    • Green Belt:
      • On Spells: Every third hit on a target delivers a knockout strike that deals bonus damage.
      • On Robes: Build up speed as you run! After running a certain distance, an explosion triggers when you stop, damaging nearby enemies.
    • One-Sided Coin:
      • On Spells: Curses on hit. Curse grows stronger with each hit. Cursed targets explode on death, dealing damage to nearby enemies.
      • On Robes: Charges a shield that grants immunity to negative status effects.
    • Quiver:
      • On Spells: Uses ammunition, instead of mana. Ammo can be retrieved after being used.
      • On Robes: Creates a shield that negates all damage. Shield only recharges upon starting a new level.
  • A new Alchemy color has been added: Pink. All new materials have an alchemy color of Pink.
  • Added New Game+ Mode
    • New Game+ is unlocked after all story (gold) quests have been completed, the player has upgraded all of their equipment, and defeated the final boss.
    • New Game+ starts the adventure over, but keeps all materials, artifacts, and previous unlocks
    • Acquiring new unlocks increases the number of materials available in spells
    • Monster health and damage increases as you progress further into New Game+
    • New Game+ is followed by New Game++ and New Game+++. Same rules apply.
    • Players who have already met the unlock conditions for New Game+ must first defeat the final boss again.
  • Each zone has a new rare, large monster:
    • Forest Zone: Golem
    • Castle Zone: Haunted Statue
    • Desert Zone: Antlion
    • Cavern Zone: Yeti
    • Temple Zone: Phantom Mask
  • Refactored Artist/Spell customization menu for clarity
  • Inventory can now be sorted by material icon color


GAMEPLAY CHANGES:

  • Necrom-nomicon's minions have been adjusted to increase diversity between high-power, single-summon spells and "slime swarm" spells.
  • Minion damage has increased dependency on spellpower
  • The minion type summoned determines its number of attacks, movement speed, and lifetime. Stronger spells summon higher tier minions.
  • Slime minions have reduced movement speed, can only attack once before expiring, and quickly disappear if they haven't attacked.
  • Doll minions have higher movement speed, can attack multiple times, and last longer.
  • Robot minions last even longer and can attack many times.
  • Vampire Tooth now restores a percentage of the player's maximum health instead of being based on enemy health.
  • Reduced the dodge chance on Rift Crystal robes
    • Dodge chance on stacking Rift Crystals on robe now capped at 50%
  • Cauldrons in the castle now destroy ghosts effectively at higher difficulties
  • Rock, Crystal Ball, and Rift Crystal's robe visual effects have been improved
  • Fixed certain Castle Zone levels spawning gems in unreachable areas
  • Fixed several cases of Forest Zone levels spawning gems out of reach
  • Adjusted level generation in the Desert Zone to have fewer contiguous areas underground
  • Gems can now spawn above ground in the Desert Zone
  • The cursor trail effect now properly scales with different cursor sizes
  • Cobra miniboss enemy is now immune to knockback effects
  • Soul Contract spells now always consume at least 1 HP
  • Adjusted the volume on several SFX
  • "POWER HIT" and "RESIST" now only appear once per half-second per enemy
  • The final boss is now immune to knockback effects
  • Several enemies have been given better names (MOUTH_CORE is not a name)
  • Improved level name VFX

BUG FIXES:

  • Fixed a bug where the finale sequence would be impossible to complete on large screen resolutions
  • Turrets now comply with Illusion Dust robes
  • Fixed a crash caused by going to the tutorial after a cavern level
  • Fixed an issue where the title music wouldn't play when returning to the title screen
  • Fixed a bug where Illusion Dust robes would cause the controller cursor to reposition
  • Fixed some cases of the Desert Boss digging too deeply into the ground
  • Fixed a bug where treasure chests would contain stuff they shouldn't
  • Fixed a bug where Ninja Sword + Owlbear Trap would cause traps to persist longer than intended
  • Cavern Boss's particles no longer persist longer than intended
  • Desert Boss's wings now properly fall when defeated
  • Fixed an issue where the player would violently distort when moving at high speeds
  • Damage text size no longer scales infinitely
  • Adjusted the finale sequence to eliminate cases where the player would lose materials (they return to your inventory)

UNDER THE HOOD:

  • Optimized level portals
  • Optimized castle flying books
  • Improved performance of Caustic Ichor's visual effects

1 comment:

  1. Greetings developers, as you probably remember for a long time I watched the game, since its beginning, could you give me the key to the game, I would have bought but I have no money ;(
    (Aleksyslive@gmail.com)

    ReplyDelete