Friday, October 31, 2014

Halloween Update is now available on Steam, GOG, and Shinyloot!

Happy Halloween, witches and wizards!  The Magicmaker Halloween update is now available, with a new mission, a new artifact, and SPOOKTACULAR bugfixes.


  • Added Event: A Very Magicmaker Halloween Spooktacular!
  • This side story can be accessed via a portal to the left of the Alchemist once all of the story missions (gold colored quests) have been completed.
  • New Artifact: Pranksgiving Cornucopia
  • Cursor size can now be customized in the UI options


  • Fixed an issue where dying or using Explosive Powder's robe effect explosion would conflict with cutscenes
  • Fixed an issue where the Forest Zone's random loadout challenge progress was not saving
  • Necrom-nomicon's crows no longer target regenerating ice
  • Fixed a crash involving the final boss and Necrom-nomicon's minions
  • Fixed a problem where certain machines would have no audio
  • Fixed an issue with spellcast kickback during the finale
  • Improved Optic Lens (laser) spell hitboxes
  • Art customization should now load properly
  • Fixed an issue where Soul Contract spells could cause the player to be unable to heal beyond 99 HP

Sunday, September 21, 2014

Gigapatch Notes!!!

Hey wizards!

We've been hard at work improving Magicmaker for its launch on Steam on September 22nd. Though we've been showcasing a couple of the changes via screenshot Saturday, we've been pretty quiet on the particulars. No more! Below is a compilation of all the changes made since the last alpha demo back in May. Get your beverage of choice, you're in for quite a read!


Magicmaker comes out TOMORROW! Are you ready?