That looks amazing.
Ooh, nifty. I like the use of both types of grass. Looks like the flatter grass is used where other entities are, which it really cool, it gives the impression that the grass has been pushed down by other things, or at least limited in its growth, which is a nice touch.You've also done well in making the rock on the right look three-dimensional, using the darker colour to form another side. That seems like a technique that would work well for adding some small detail to certain objects.
Hi there. Just dropping in to let you know that your blog has been featured on indiegames.co.za. Keep up the good work!