Mar 06 2017 - Patch Notes
GAMEPLAY CHANGES:
- Increased drop rate of alchemy components (essences and stones)
- Stones and essences now drop at an even ratio, instead of all alchemy drops having an equal drop rate (causing stones to appear less often)
- Training dummies now display your damage per second (DPS) after receiving damage
- Added a stone dummy to the training area. It is knockback immune.
- Siren's Seafoam projectiles now begin oscillating upwards regardless of the direction they are fired (left vs right)
- Siren's Seafoam lasers now undulate in a wave pattern instead of being a static shape
- Adjusted tooltips to clarify their effects on spellpower.
- Adjusted particle effects on the Pranksgiving Cornucopia artifact
- Added some more loading screen tips
- Allowed the player to modify their spells if they die to the final boss
- Adjusted tutorial text to better explain spellpower and clarify controls
BUG FIXES:
- Fixed an issue that caused keys to vanish
- Significantly improved the performance of wind gusts in the Forest Zone
- Fixed a bug where Crystal Ball-Diamond-Laser spells would only hit once
- Fixed a bug that caused Trick Bullet-Turret spells to deal less damage than intended
- Fixed an interaction with Trick Bullet and Diamond that would cause projectiles to double hit an enemy
- Fixed a bug where very large Diamond Lasers would hit more times than intended on targets very close together
- Fixed a bug where Crystal Ball-Diamond-Laser spells would repeatedly hit the same target
- Fixed a bug where the turret robe would occasionally not appear or attack
- Arrow drops from Quiver spells no longer prevent treasure room portals from opening
- Fixed several instances of incompletable levels, especially in the forest
- Fixed a rare bug that would cause floating standing stones in the forest
- Fixed an issue where fire wisps and salamanders would get stuck in a corner of the desert sandpit trap room
- Significantly reduced instances of giant snowball enemies vibrating violently in tiny corridors
- Removed a phantom hitbox on the Desert Boss
- Fixed several typos. Now there aren't any spelling errors left in the game, as always. Was there ever a spelling error in Magicmaker? It's impossible to say at this point. We're looking into forming a panel of experts to thoroughly investigate rumors of spelling errors in the game, but if we're being totally honest it seems like a wasted effort, seeing as the notion of a spelling mistake in our game is downright absurd. I mean, come on.
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