http://steamcommunity.com/games/319250/announcements/detail/154582198177382180
Feb 05 2015 - Patch Notes
FEATURES:
Added controller sensitivity options
GAMEPLAY CHANGES:
- Altered Magic Boomerang's spell behavior:
- On Spell: If the spell hits an enemy, a mana boomerang is launched towards the player. Catching it restores some of the cost of the spell.
- Design Context: Magic Boomerang? More like Magic BoomeRANGE. In a lot of situations, the interesting decisions involved in high-grade Magic Boomerang spells included "can I click on my target" and "how high can I set my monitor resolution". They bypassed a lot of important pacing systems (namely spell range) which resulted in them being "fun because powerful" and not "fun because interesting". We're not hating on spell-snipers here, though! We love Quicksilver Gear and Rock and if you want to hit from miles away you've still got options.
- This change was also to help out some underappreciated materials such as Philosopher Stone and Soul Contract. By giving a skill-based avenue to mitigating these costs, we hope to have opened up some exciting paths of spellcrafting.
- Rift Crystal robes are now capped at 50% dodge chance.
- On-hit effects are now triggered if you execute a target on spell hit
BUG FIXES:
- Fixed issues with fullscreen on some machines
- Enemies now ignore New Game+ scaling in training courses
- Cauldrons in the Castle Zone now properly interact with Laser spells
- Spell recipes can now be deleted from mission select crafting menus
- Fixed an issue with spell icons not functioning properly in New Game+ mode
- Fixed an issue with the final boss dying before being encountered
- Fixed a rare situation where no leaf piles would spawn in the mission whose objective is to remove all leaf piles
- Level portals no longer get embedded in the environment
- Fixed an bug that caused erratic behavior in the tutorial during New Game+
- Ninja Sword trail particles no longer persist longer than intended
- Secondary effects on spells are no longer editable on graphics settings that don't display them in the first place
- The New Game+ prompt should only show up once now
- Fixed an issue where super clever wizards were getting negative times on training courses
No comments:
Post a Comment