June update! We've continued to make daily progress on our next title over the last month- a majority of which is not in departments that are easy to show. These things include significant improvements to AI and combat scripting. Among these changes, however, we also started on animations and the art pipeline to get these kinds of assets in game. To test the system, we started with the Punk class's idle, walk, attack, and block animations.
Without further ado, you can click the thumnail below to see a really rough preview! Nearly every asset shown is placeholder and will either be replaced or polished as we move forward in development, so don't freak out- those trees ARE really awful looking and will be replaced.
|Click to see in motion!|
That's all for today, stay tuned for next month's update! Let us know what you think in the comments or on twitter @TastyStewdios .