Tuesday, October 25, 2016

October 25th Game Update

Greetings and Happy Halloween! We've pushed an update for Magicmaker containing bug fixes. This update also includes steam cloud save functionality, allowing your save files to go anywhere you do! Read on for the full notes.

Oct 25 2016 - Patch Notes

GAMEPLAY CHANGES:


  • Target Dummies can now be raised to 100,000 health in New Game+
  • Crystal Ball spells have updated behavior for multi-hit effects- the projectile will choose a new homing target each time it hits an enemy.
  • Adjusted how knockback is processed, preventing the rapid accumulation of gravity-related momentum
  • Adjusted the spread pattern of Illusion Dust projectiles
  • Necrom-nomicon minion HP and damage is now calculated on projectile expiration instead of on-cast, allowing them to benefit from Chaos Butterfly and Extract of Monday materials properly
  • You can no longer finish the tutorial on New Game+ mode without collecting all your equipment
  • Goblin wizards are no longer immune to knockback
  • Improved clarity of some material tooltips 

BUG FIXES:


  • Illusion Dust no longer stacks into negative damage or spellpower values in New Game+
  • Fixed a bug where Owlbear Trap/Siren Seafoam/Chaos Butterfly/Tonna Brick spells would have a life of their own and move in illogical ways
  • Fixed a bug where Illusion Dust robe projectiles could sometimes damage the player
  • Disabled the = debug key (it made a bunch of numbers appear)
  • Fixed a bug where goblin wizards would have some materials incorrectly set on the Goblin Revolution challenge
  • Fixed a bug where the gem ghost could get knocked out of the level bounds in the castle, preventing it from being collectable
  • Fixed a rare crash in the final battle
  • Fixed a bug where Fairy Wing/Optic Lens spells would hit an incorrect number of times.
  • Fixed a typo in the Halloween Quest

STEAM:

  • Magicmaker saves now use Steam Cloud Saving

No comments:

Post a Comment